Commit of decompiled and "updated" code.
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using FabusMod.Projectiles.Shortsword;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Melee.Shortswords;
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public class CarbonDaggerNihon : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Carbon Dagger - Nihon");
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Tooltip.SetDefault("[c/B6FF00:Autoswings]\nThrows a medium-ranged Carbon Knife that deals more damage the closer you are to the target \nShortsword hits inflict [c/007700:Poison] debuff for 8 seconds\n[c/FF0000:Shortsword hits steal a small amount of life] \nShortsword hits grant the [c/FC3A3A:Rage] buff for 8 seconds");
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}
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public override void SetDefaults()
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{
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Item.damage = 62;
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Item.width = 30;
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Item.height = 30;
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Item.useTime = 11;
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Item.useAnimation = 11;
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Item.useStyle = ItemUseStyleID.Thrust;
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Item.knockBack = 6f;
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Item.value = Item.sellPrice(0, 5, 22, 0);
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Item.rare = ItemRarityID.LightRed;
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Item.UseSound = SoundID.Item1;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<CarbonKnifeNihon>();
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Item.shootSpeed = 10f;
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}
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public override void MeleeEffects(Player player, Rectangle hitbox)
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.OniDust>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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}
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}
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public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
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{
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int healingAmount = damage / 16;
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player.statLife += healingAmount;
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player.HealEffect(healingAmount, true);
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target.AddBuff(20, 480, false);
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player.AddBuff(115, 480, true);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) {
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position += muzzleOffset;
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe recipe = Recipe.Create(Type);
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recipe.AddIngredient(ModContent.ItemType<CarbonDagger>());
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recipe.AddIngredient(ItemID.BlueDye, 1);
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recipe.AddTile(TileID.DyeVat);
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recipe.Register();
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}
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}
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