Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
@@ -0,0 +1,47 @@
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerousStaff : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Sorcerer's Staff");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
public override void SetDefaults()
{
Item.damage = 13;
Item.noMelee = true;
Item.mana = 6;
Item.crit = 26;
Item.width = 54;
Item.height = 54;
Item.useTime = 13;
Item.useAnimation = 26;
Item.reuseDelay = 12;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(0, 3, 0, 0);
Item.rare = ItemRarityID.Green;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousStaffProj>();
Item.shootSpeed = 26f;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:GoldBar", 8);
val.AddIngredient(ItemID.Sapphire, 6);
val.AddIngredient(ItemID.Emerald, 4);
val.AddTile(TileID.Anvils);
val.Register();
}
}