Commit of decompiled and "updated" code.
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using Terraria;
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using Terraria.ModLoader;
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namespace FabusMod.Buffs.ShimadaSword.Stacks;
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public class DreamOne : ModBuff
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Dream Sap - One");
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Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
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Main.debuff[Type] = false;
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Main.buffNoTimeDisplay[Type] = false;
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}
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public override void Update(Player player, ref int buffIndex)
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{
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if (Utils.NextFloat(Main.rand) < 0.2f)
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{
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int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 1.2f;
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Main.dust[dust1].velocity.X = 0f;
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Main.dust[dust1].velocity.Y -= 0.4f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 1.2f;
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Main.dust[dust2].velocity.X = 0f;
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Main.dust[dust2].velocity.Y -= 0.4f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 1.2f;
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Main.dust[dust3].velocity.X = 0f;
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Main.dust[dust3].velocity.Y -= 0.4f;
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Main.dust[dust3].noGravity = true;
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}
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}
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}
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