Commit of decompiled and "updated" code.
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using Terraria;
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using Terraria.ModLoader;
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namespace FabusMod.Buffs.ShimadaSword;
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public class SpectralRage : ModBuff
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Spectral Rage");
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Description.SetDefault(" - +10% damage!");
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Main.debuff[Type] = false;
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Main.buffNoTimeDisplay[Type] = false;
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}
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public override void Update(Player player, ref int buffIndex)
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{
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player.GetDamage(DamageClass.Melee) += 1.1f;
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int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust>());
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int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust2>());
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int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust3>());
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Main.dust[dust1].scale = 0.6f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.6f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.6f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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