Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword;
public class AdvancedBloodLoss : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Advanced Blood Loss");
Description.SetDefault(" - Losing life!");
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.lifeRegen -= 15;
int dust = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType<Dusts.BloodCutterDust>());
Main.dust[dust].scale = 2f;
Dust obj = Main.dust[dust];
obj.velocity *= 0.1f;
Main.dust[dust].noGravity = false;
}
public override void Update(Player player, ref int buffIndex)
{
player.lifeRegen -= 15;
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.BloodCutterDust>());
Main.dust[dust].scale = 2f;
Dust obj = Main.dust[dust];
obj.velocity *= 0.1f;
Main.dust[dust].noGravity = false;
}
}
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using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword;
public class BadDream : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Bad Dream");
Description.SetDefault(" - Losing life!\n - Sweating!");
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.lifeRegen -= 20;
npc.color = Color.Gainsboro;
}
public override void Update(Player player, ref int buffIndex)
{
player.lifeRegen -= 20;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword;
public class BloodLoss : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Blood Loss");
Description.SetDefault(" - Losing life!");
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.lifeRegen -= 5;
int dust = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType<Dusts.BloodCutterDust>());
Main.dust[dust].scale = 1f;
Dust obj = Main.dust[dust];
obj.velocity *= 0f;
Main.dust[dust].noGravity = false;
}
public override void Update(Player player, ref int buffIndex)
{
player.lifeRegen -= 5;
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.BloodCutterDust>());
Main.dust[dust].scale = 1f;
Dust obj = Main.dust[dust];
obj.velocity *= 0f;
Main.dust[dust].noGravity = false;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword;
public class SpectralRage : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Spectral Rage");
Description.SetDefault(" - +10% damage!");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
player.GetDamage(DamageClass.Melee) += 1.1f;
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust>());
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust2>());
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust3>());
Main.dust[dust1].scale = 0.6f;
Dust obj = Main.dust[dust1];
obj.velocity *= 1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.6f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.6f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 1f;
Main.dust[dust3].noGravity = true;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamFive : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - Five");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 2f;
Main.dust[dust1].velocity.X *= 1.5f;
Main.dust[dust1].velocity.Y -= 1.4f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 2f;
Main.dust[dust2].velocity.X *= 1.5f;
Main.dust[dust2].velocity.Y -= 1.4f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 2f;
Main.dust[dust3].velocity.X *= 1.5f;
Main.dust[dust3].velocity.Y -= 1.4f;
Main.dust[dust3].noGravity = true;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamFour : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - Four");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.8f)
{
int num1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[num1].scale = 1.8f;
Main.dust[num1].velocity.X *= 1f;
Main.dust[num1].velocity.Y -= 1f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[num2].scale = 1.8f;
Main.dust[num2].velocity.X *= 1f;
Main.dust[num2].velocity.Y -= 1f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[num3].scale = 1.8f;
Main.dust[num3].velocity.X *= 1f;
Main.dust[num3].velocity.Y -= 1f;
Main.dust[num3].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamOne : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - One");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.2f)
{
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.2f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].velocity.Y -= 0.4f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.2f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].velocity.Y -= 0.4f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.2f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].velocity.Y -= 0.4f;
Main.dust[dust3].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamThree : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - Three");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.6f)
{
int num1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[num1].scale = 1.6f;
Main.dust[num1].velocity.X *= 0.5f;
Main.dust[num1].velocity.Y -= 0.8f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[num2].scale = 1.6f;
Main.dust[num2].velocity.X *= 0.5f;
Main.dust[num2].velocity.Y -= 0.8f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[num3].scale = 1.6f;
Main.dust[num3].velocity.X *= 0.5f;
Main.dust[num3].velocity.Y -= 0.8f;
Main.dust[num3].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamTwo : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - Two");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.4f)
{
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.4f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].velocity.Y -= 0.6f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.4f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].velocity.Y -= 0.6f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.4f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].velocity.Y -= 0.6f;
Main.dust[dust3].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class EnrichmentFive : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Enrichment - Five");
Description.SetDefault(" - Accumulating riches!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust].scale = 2f;
Main.dust[dust].velocity.X *= 1.5f;
Main.dust[dust].velocity.Y -= 1.4f;
Main.dust[dust].noGravity = true;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class EnrichmentFour : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Enrichment - Four");
Description.SetDefault(" - Accumulating riches!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.8f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust].scale = 1.8f;
Main.dust[dust].velocity.X *= 1f;
Main.dust[dust].velocity.Y -= 1f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class EnrichmentOne : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Enrichment - One");
Description.SetDefault(" - Accumulating riches!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.2f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust].scale = 1.2f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].velocity.Y -= 0.4f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class EnrichmentThree : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Enrichment - Three");
Description.SetDefault(" - Accumulating riches!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.6f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust].scale = 1.6f;
Main.dust[dust].velocity.X *= 0.5f;
Main.dust[dust].velocity.Y -= 0.8f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class EnrichmentTwo : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Enrichment - Two");
Description.SetDefault(" - Accumulating riches!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.4f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[dust].scale = 1.4f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].velocity.Y -= 0.6f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class SouleaterFive : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Souleater - Five");
Description.SetDefault(" - Accumulating souls!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 2f;
Main.dust[dust].velocity.X *= 1.5f;
Main.dust[dust].velocity.Y -= 1.4f;
Main.dust[dust].noGravity = true;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class SouleaterFour : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Souleater - Four");
Description.SetDefault(" - Accumulating souls!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.8f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1.8f;
Main.dust[dust].velocity.X *= 1f;
Main.dust[dust].velocity.Y -= 1f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class SouleaterOne : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Souleater - One");
Description.SetDefault(" - Accumulating souls!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.2f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1.2f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].velocity.Y -= 0.4f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class SouleaterThree : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Souleater - Three");
Description.SetDefault(" - Accumulating souls!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.6f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1.6f;
Main.dust[dust].velocity.X *= 0.5f;
Main.dust[dust].velocity.Y -= 0.8f;
Main.dust[dust].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class SouleaterTwo : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Souleater - Two");
Description.SetDefault(" - Accumulating souls!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.4f)
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1.4f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].velocity.Y -= 0.6f;
Main.dust[dust].noGravity = true;
}
}
}
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