Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.

This commit is contained in:
Big Duckie
2022-07-05 13:01:34 -06:00
parent 776678b4c3
commit b206463290
15 changed files with 191 additions and 173 deletions
+10 -9
View File
@@ -18,6 +18,7 @@ public class RainbowAxe : ModItem
public override void SetDefaults()
{
Item.damage = 280;
Item.DamageType = DamageClass.Melee;
Item.width = 54;
Item.height = 58;
Item.useTime = 20;
@@ -70,7 +71,7 @@ public class RainbowAxe : ModItem
Item.tileBoost = 6;
Item.shoot = ProjectileID.None;
}
return this.CanUseItem(player);
return base.CanUseItem(player);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
@@ -88,13 +89,13 @@ public class RainbowAxe : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.LunarHamaxeSolar);
val.AddIngredient(ItemID.LunarHamaxeVortex);
val.AddIngredient(ItemID.LunarHamaxeNebula);
val.AddIngredient(ItemID.LunarHamaxeStardust);
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.LunarHamaxeSolar);
recipe.AddIngredient(ItemID.LunarHamaxeVortex);
recipe.AddIngredient(ItemID.LunarHamaxeNebula);
recipe.AddIngredient(ItemID.LunarHamaxeStardust);
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
}
}