Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.
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@@ -18,6 +18,7 @@ public class RainbowAxe : ModItem
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public override void SetDefaults()
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{
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Item.damage = 280;
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Item.DamageType = DamageClass.Melee;
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Item.width = 54;
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Item.height = 58;
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Item.useTime = 20;
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@@ -70,7 +71,7 @@ public class RainbowAxe : ModItem
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Item.tileBoost = 6;
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Item.shoot = ProjectileID.None;
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}
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return this.CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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@@ -88,13 +89,13 @@ public class RainbowAxe : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ItemID.LunarHamaxeSolar);
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val.AddIngredient(ItemID.LunarHamaxeVortex);
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val.AddIngredient(ItemID.LunarHamaxeNebula);
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val.AddIngredient(ItemID.LunarHamaxeStardust);
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ItemID.LunarHamaxeSolar);
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recipe.AddIngredient(ItemID.LunarHamaxeVortex);
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recipe.AddIngredient(ItemID.LunarHamaxeNebula);
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recipe.AddIngredient(ItemID.LunarHamaxeStardust);
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recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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recipe.Register();
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}
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}
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