Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.

This commit is contained in:
Big Duckie
2022-07-05 13:01:34 -06:00
parent 776678b4c3
commit b206463290
15 changed files with 191 additions and 173 deletions
@@ -17,6 +17,7 @@ public class GoldenFury : ModItem
public override void SetDefaults()
{
Item.damage = 100;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 63;
Item.height = 76;
@@ -83,16 +84,16 @@ public class GoldenFury : ModItem
}
Item.UseSound = SoundID.Item1;
}
return this.CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DemonsFury>());
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.DemonAltar);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<DemonsFury>());
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
recipe.AddTile(TileID.DemonAltar);
recipe.Register();
}
}