Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.
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@@ -17,6 +17,7 @@ public class GoldenFury : ModItem
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public override void SetDefaults()
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{
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Item.damage = 100;
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Item.DamageType = DamageClass.Melee;
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Item.crit = 8;
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Item.width = 63;
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Item.height = 76;
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@@ -83,16 +84,16 @@ public class GoldenFury : ModItem
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}
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Item.UseSound = SoundID.Item1;
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}
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return this.CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<DemonsFury>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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val.AddTile(TileID.DemonAltar);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<DemonsFury>());
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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recipe.AddTile(TileID.DemonAltar);
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recipe.Register();
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}
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}
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