Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.

This commit is contained in:
Big Duckie
2022-07-05 13:01:34 -06:00
parent 776678b4c3
commit b206463290
15 changed files with 191 additions and 173 deletions
@@ -18,6 +18,7 @@ public class CarbonSword : ModItem
public override void SetDefaults()
{
Item.damage = 74;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 54;
Item.height = 68;
@@ -48,11 +49,11 @@ public class CarbonSword : ModItem
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust2>());
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust2>());
Main.dust[dust].scale = 1f;
Main.dust[dust].velocity.Y = 0f;
Main.dust[dust].velocity.X = 0.5f;
Main.dust[dust].noGravity = true;
}
}
@@ -63,16 +64,16 @@ public class CarbonSword : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<ShimadaSword>());
val.AddRecipeGroup("FabusMod:OrichalcumBar", 10);
val.AddTile(TileID.DemonAltar);
val.Register();
Recipe recipe1 = CreateRecipe();
recipe1.AddIngredient(ModContent.ItemType<ShimadaSword>());
recipe1.AddRecipeGroup("FabusMod:OrichalcumBar", 10);
recipe1.AddTile(TileID.DemonAltar);
recipe1.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<CarbonSwordNihon>());
val2.AddIngredient(ItemID.BlueDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
Recipe recipe2 = CreateRecipe();
recipe2.AddIngredient(ModContent.ItemType<CarbonSwordNihon>());
recipe2.AddIngredient(ItemID.BlueDye, 1);
recipe2.AddTile(TileID.DyeVat);
recipe2.Register();
}
}
@@ -18,6 +18,7 @@ public class CarbonSwordNihon : ModItem
public override void SetDefaults()
{
Item.damage = 74;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 54;
Item.height = 68;
@@ -53,20 +54,20 @@ public class CarbonSwordNihon : ModItem
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.NightsAxeSparkle>());
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.NightsAxeSparkle>());
Main.dust[dust].scale = 1f;
Main.dust[dust].velocity.Y = 0f;
Main.dust[dust].velocity.X = 0.5f;
Main.dust[dust].noGravity = true;
}
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<CarbonSword>());
val.AddIngredient(ItemID.SilverDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<CarbonSword>());
recipe.AddIngredient(ItemID.SilverDye, 1);
recipe.AddTile(TileID.DyeVat);
recipe.Register();
}
}
@@ -17,6 +17,7 @@ public class DemonsFury : ModItem
public override void SetDefaults()
{
Item.damage = 80;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 63;
Item.height = 76;
@@ -41,11 +42,11 @@ public class DemonsFury : ModItem
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust3>());
Main.dust[dust].scale = 1f;
Main.dust[dust].velocity.Y = 0f;
Main.dust[dust].velocity.X = 0.5f;
Main.dust[dust].noGravity = true;
}
}
@@ -83,17 +84,17 @@ public class DemonsFury : ModItem
}
Item.UseSound = SoundID.Item1;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:CarbonSword", 1);
val.AddRecipeGroup("FabusMod:AdamantiteBar", 10);
val.AddIngredient(ItemID.SoulofNight, 8);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.DemonAltar);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("FabusMod:CarbonSword", 1);
recipe.AddRecipeGroup("FabusMod:AdamantiteBar", 10);
recipe.AddIngredient(ItemID.SoulofNight, 8);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
recipe.AddTile(TileID.DemonAltar);
recipe.Register();
}
}
@@ -17,6 +17,7 @@ public class GoldenFury : ModItem
public override void SetDefaults()
{
Item.damage = 100;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 63;
Item.height = 76;
@@ -83,16 +84,16 @@ public class GoldenFury : ModItem
}
Item.UseSound = SoundID.Item1;
}
return this.CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DemonsFury>());
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.DemonAltar);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<DemonsFury>());
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
recipe.AddTile(TileID.DemonAltar);
recipe.Register();
}
}
@@ -16,6 +16,7 @@ public class ShimadaSword : ModItem
public override void SetDefaults()
{
Item.damage = 18;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 54;
Item.height = 68;
@@ -33,11 +34,11 @@ public class ShimadaSword : ModItem
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust>());
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust>());
Main.dust[dust].scale = 1f;
Main.dust[dust].velocity.Y = 0f;
Main.dust[dust].velocity.X = 0.5f;
Main.dust[dust].noGravity = true;
}
}
@@ -48,11 +49,11 @@ public class ShimadaSword : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<StonePlatedKatana>());
val.AddRecipeGroup("FabusMod:LightsBane");
val.AddIngredient(ItemID.Emerald, 10);
val.AddTile(TileID.Anvils);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<StonePlatedKatana>());
recipe.AddRecipeGroup("FabusMod:LightsBane");
recipe.AddIngredient(ItemID.Emerald, 10);
recipe.AddTile(TileID.Anvils);
recipe.Register();
}
}
@@ -14,6 +14,7 @@ public class StonePlatedKatana : ModItem
public override void SetDefaults()
{
Item.damage = 8;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 56;
Item.height = 66;
@@ -29,10 +30,10 @@ public class StonePlatedKatana : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedSwordParts>());
val.AddIngredient(ItemID.StoneBlock, 12);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedSwordParts>());
recipe.AddIngredient(ItemID.StoneBlock, 12);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
recipe.Register();
}
}
@@ -17,6 +17,7 @@ public class TheRainbowsHonor : ModItem
public override void SetDefaults()
{
Item.damage = 195;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 56;
Item.height = 76;
@@ -41,21 +42,23 @@ public class TheRainbowsHonor : ModItem
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[num2].scale = 1f;
Main.dust[num2].velocity.Y = 0f;
Main.dust[num2].velocity.X = 0.5f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[num3].scale = 1f;
Main.dust[num3].velocity.Y = 0f;
Main.dust[num3].velocity.X = 0.5f;
Main.dust[num3].noGravity = true;
int dust1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[dust1].scale = 1f;
Main.dust[dust1].velocity.Y = 0f;
Main.dust[dust1].velocity.X = 0.5f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[dust2].scale = 1f;
Main.dust[dust2].velocity.Y = 0f;
Main.dust[dust2].velocity.X = 0.5f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[dust3].scale = 1f;
Main.dust[dust3].velocity.Y = 0f;
Main.dust[dust3].velocity.X = 0.5f;
Main.dust[dust3].noGravity = true;
}
}
@@ -93,15 +96,15 @@ public class TheRainbowsHonor : ModItem
}
Item.UseSound = SoundID.Item1;
}
return this.CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenFury>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
val.AddTile(null, "RainbowStation");
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<GoldenFury>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
recipe.AddTile(null, "RainbowStation");
recipe.Register();
}
}