Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.
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@@ -18,6 +18,7 @@ public class GoldenDagger : ModItem
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public override void SetDefaults()
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{
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Item.damage = 95;
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Item.DamageType = DamageClass.Melee;
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Item.width = 40;
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Item.height = 40;
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Item.useTime = 12;
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@@ -36,11 +37,11 @@ public class GoldenDagger : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -74,11 +75,11 @@ public class GoldenDagger : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<OniDagger>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<OniDagger>());
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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recipe.AddTile(TileID.AdamantiteForge);
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recipe.Register();
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}
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}
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