Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.

This commit is contained in:
Big Duckie
2022-07-05 13:01:34 -06:00
parent 776678b4c3
commit b206463290
15 changed files with 191 additions and 173 deletions
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.Shortsword;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class CarbonDaggerNihon : ModItem
public override void SetDefaults()
{
Item.damage = 62;
Item.DamageType = DamageClass.Melee;
Item.width = 30;
Item.height = 30;
Item.useTime = 11;
@@ -28,7 +28,7 @@ public class CarbonDaggerNihon : ModItem
Item.rare = ItemRarityID.LightRed;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<CarbonKnifeNihon>();
Item.shoot = ModContent.ProjectileType<Projectiles.Shortsword.CarbonKnifeNihon>();
Item.shootSpeed = 10f;
}
@@ -36,11 +36,11 @@ public class CarbonDaggerNihon : ModItem
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.OniDust>());
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.OniDust>());
Main.dust[dust].scale = 1f;
Main.dust[dust].velocity.Y = 0f;
Main.dust[dust].velocity.X = 0.5f;
Main.dust[dust].noGravity = true;
}
}