Fix damage typing for melee weapons. Fixed recursion bug. Cleaned up variables.
This commit is contained in:
@@ -18,6 +18,7 @@ public class CarbonDagger : ModItem
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public override void SetDefaults()
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{
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Item.damage = 62;
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Item.DamageType = DamageClass.Melee;
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Item.width = 30;
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Item.height = 30;
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Item.useTime = 11;
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@@ -36,11 +37,11 @@ public class CarbonDagger : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust2>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust2>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -65,17 +66,17 @@ public class CarbonDagger : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Wakizashi>());
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val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
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val.AddIngredient(ItemID.Sapphire, 2);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe1 = CreateRecipe();
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recipe1.AddIngredient(ModContent.ItemType<Wakizashi>());
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recipe1.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
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recipe1.AddIngredient(ItemID.Sapphire, 2);
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recipe1.AddTile(TileID.MythrilAnvil);
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recipe1.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<CarbonDaggerNihon>());
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val2.AddIngredient(ItemID.BlueDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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Recipe recipe2 = CreateRecipe();
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recipe2.AddIngredient(ModContent.ItemType<CarbonDaggerNihon>());
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recipe2.AddIngredient(ItemID.BlueDye, 1);
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recipe2.AddTile(TileID.DyeVat);
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recipe2.Register();
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}
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}
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@@ -1,4 +1,3 @@
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using FabusMod.Projectiles.Shortsword;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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@@ -18,6 +17,7 @@ public class CarbonDaggerNihon : ModItem
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public override void SetDefaults()
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{
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Item.damage = 62;
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Item.DamageType = DamageClass.Melee;
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Item.width = 30;
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Item.height = 30;
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Item.useTime = 11;
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@@ -28,7 +28,7 @@ public class CarbonDaggerNihon : ModItem
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Item.rare = ItemRarityID.LightRed;
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Item.UseSound = SoundID.Item1;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<CarbonKnifeNihon>();
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Item.shoot = ModContent.ProjectileType<Projectiles.Shortsword.CarbonKnifeNihon>();
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Item.shootSpeed = 10f;
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}
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@@ -36,11 +36,11 @@ public class CarbonDaggerNihon : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.OniDust>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.OniDust>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -18,6 +18,7 @@ public class GoldenDagger : ModItem
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public override void SetDefaults()
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{
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Item.damage = 95;
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Item.DamageType = DamageClass.Melee;
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Item.width = 40;
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Item.height = 40;
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Item.useTime = 12;
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@@ -36,11 +37,11 @@ public class GoldenDagger : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -74,11 +75,11 @@ public class GoldenDagger : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<OniDagger>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<OniDagger>());
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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recipe.AddTile(TileID.AdamantiteForge);
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recipe.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class OniDagger : ModItem
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public override void SetDefaults()
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{
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Item.damage = 92;
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Item.DamageType = DamageClass.Melee;
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Item.width = 40;
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Item.height = 40;
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Item.useTime = 11;
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@@ -35,11 +36,11 @@ public class OniDagger : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust3>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -65,12 +66,12 @@ public class OniDagger : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:CarbonDagger", 1);
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
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val.AddIngredient(ItemID.SoulofNight, 4);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 2);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddRecipeGroup("FabusMod:CarbonDagger", 1);
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recipe.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
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recipe.AddIngredient(ItemID.SoulofNight, 4);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 2);
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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}
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}
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@@ -14,6 +14,7 @@ public class StonePlatedShortsword : ModItem
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public override void SetDefaults()
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{
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Item.damage = 9;
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Item.DamageType = DamageClass.Melee;
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Item.width = 30;
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Item.height = 30;
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Item.useTime = 13;
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@@ -28,10 +29,10 @@ public class StonePlatedShortsword : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShortswordPart>());
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val.AddIngredient(ItemID.StoneBlock, 6);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShortswordPart>());
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recipe.AddIngredient(ItemID.StoneBlock, 6);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
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recipe.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class TheRainbowsCurse : ModItem
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public override void SetDefaults()
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{
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Item.damage = 154;
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Item.DamageType = DamageClass.Melee;
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Item.width = 48;
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Item.height = 48;
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Item.useTime = 8;
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@@ -35,21 +36,23 @@ public class TheRainbowsCurse : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
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int num2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
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int num3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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Main.dust[num2].scale = 1f;
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Main.dust[num2].velocity.Y = 0f;
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Main.dust[num2].velocity.X = 0.5f;
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Main.dust[num2].noGravity = true;
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Main.dust[num3].scale = 1f;
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Main.dust[num3].velocity.Y = 0f;
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Main.dust[num3].velocity.X = 0.5f;
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Main.dust[num3].noGravity = true;
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int dust1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 1f;
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Main.dust[dust1].velocity.Y = 0f;
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Main.dust[dust1].velocity.X = 0.5f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 1f;
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Main.dust[dust2].velocity.Y = 0f;
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Main.dust[dust2].velocity.X = 0.5f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 1f;
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Main.dust[dust3].velocity.Y = 0f;
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Main.dust[dust3].velocity.X = 0.5f;
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Main.dust[dust3].noGravity = true;
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}
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}
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@@ -83,10 +86,10 @@ public class TheRainbowsCurse : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenDagger>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<GoldenDagger>());
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recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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recipe.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class Wakizashi : ModItem
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public override void SetDefaults()
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{
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Item.damage = 15;
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Item.DamageType = DamageClass.Melee;
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Item.width = 30;
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Item.height = 30;
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Item.useTime = 13;
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@@ -32,11 +33,11 @@ public class Wakizashi : ModItem
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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@@ -47,11 +48,11 @@ public class Wakizashi : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<StonePlatedShortsword>());
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val.AddRecipeGroup("IronBar", 6);
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val.AddIngredient(ItemID.Emerald, 2);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<StonePlatedShortsword>());
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recipe.AddRecipeGroup("IronBar", 6);
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recipe.AddIngredient(ItemID.Emerald, 2);
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recipe.AddTile(TileID.Anvils);
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recipe.Register();
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}
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}
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Reference in New Issue
Block a user