Change items to use rainbow text without being labeled as expert only.
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@@ -30,7 +30,7 @@ public class TheRainbowDemon : ModItem
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonMelee>();
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Item.expert = true;
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Item.rare = ItemRarityID.Expert;
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}
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public override Vector2? HoldoutOffset()
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@@ -31,7 +31,7 @@ public class TheRainbowDemonClaymore : ModItem
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonClaymoreProj>();
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Item.expert = true;
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Item.rare = ItemRarityID.Expert;
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}
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public override Vector2? HoldoutOffset()
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@@ -32,7 +32,7 @@ public class TheRainbowDemonMagic : ModItem
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonMagicBall>();
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Item.expert = true;
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Item.rare = ItemRarityID.Expert;
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}
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public override Vector2? HoldoutOffset()
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@@ -32,7 +32,7 @@ public class TheRainbowDemonRanged : ModItem
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonArrow>();
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Item.expert = true;
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Item.rare = ItemRarityID.Expert;
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}
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public override Vector2? HoldoutOffset()
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@@ -31,7 +31,7 @@ public class TheRainbowDemonShredder : ModItem
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonShredderProj>();
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Item.expert = true;
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Item.rare = ItemRarityID.Expert;
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}
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public override Vector2? HoldoutOffset()
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@@ -32,7 +32,7 @@ public class TheRainbowDemonThrowing : ModItem
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonKnife>();
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Item.expert = true;
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Item.rare = ItemRarityID.Expert;
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}
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public override Vector2? HoldoutOffset()
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