Change items to use rainbow text without being labeled as expert only.

This commit is contained in:
Big Duckie
2022-07-05 23:18:12 -06:00
parent 598f231755
commit 8f9406c9b5
56 changed files with 56 additions and 57 deletions
@@ -30,7 +30,7 @@ public class TheRainbowDemon : ModItem
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonMelee>();
Item.expert = true;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
@@ -31,7 +31,7 @@ public class TheRainbowDemonClaymore : ModItem
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonClaymoreProj>();
Item.expert = true;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
@@ -32,7 +32,7 @@ public class TheRainbowDemonMagic : ModItem
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonMagicBall>();
Item.expert = true;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
@@ -32,7 +32,7 @@ public class TheRainbowDemonRanged : ModItem
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonArrow>();
Item.expert = true;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
@@ -31,7 +31,7 @@ public class TheRainbowDemonShredder : ModItem
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonShredderProj>();
Item.expert = true;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
@@ -32,7 +32,7 @@ public class TheRainbowDemonThrowing : ModItem
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonKnife>();
Item.expert = true;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()