Change items to use rainbow text without being labeled as expert only.

This commit is contained in:
Big Duckie
2022-07-05 23:18:12 -06:00
parent 598f231755
commit 8f9406c9b5
56 changed files with 56 additions and 57 deletions
@@ -25,7 +25,7 @@ public class TheRainbowsCurse : ModItem
Item.useStyle = ItemUseStyleID.Thrust;
Item.knockBack = 6f;
Item.value = Item.sellPrice(2, 20, 0, 0);
Item.expert = true;
Item.rare = ItemRarityID.Expert;
Item.shoot = ModContent.ProjectileType<Projectiles.Shortsword.RainbowKnife>();
Item.shootSpeed = 65f;
Item.UseSound = SoundID.Item1;
@@ -24,7 +24,7 @@ public class RainbowClaymore : ModItem
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 3f;
Item.value = Item.sellPrice(3, 20, 0, 0);
Item.expert = true;
Item.rare = ItemRarityID.Expert;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowOrb>();
@@ -25,11 +25,11 @@ public class DreamCatcher : ModItem
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 2f;
Item.value = Item.sellPrice(2, 75, 0, 0);
Item.expert = true;
Item.shoot = ModContent.ProjectileType<DreamCatcherWave>();
Item.shootSpeed = 60f;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.rare = ItemRarityID.Expert;
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
@@ -26,7 +26,7 @@ public class SpectralShredder : ModItem
Item.tileBoost = 6;
Item.knockBack = 8f;
Item.value = Item.sellPrice(3, 20, 0, 0);
Item.expert = true;
Item.rare = ItemRarityID.Expert;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.shootSpeed = 80f;