Fixed Illusory Mirror crash. Cleaned up item & projectile code.

This commit is contained in:
Big Duckie
2022-07-05 12:20:18 -06:00
parent fc4df23f8c
commit 790b2ca177
3 changed files with 45 additions and 47 deletions
+13 -13
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.IllusoryMirror;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
@@ -19,6 +18,7 @@ public class IllusoryMirror : ModItem
Item.CloneDefaults(ItemID.ShadowbeamStaff); Item.CloneDefaults(ItemID.ShadowbeamStaff);
Item.damage = 175; Item.damage = 175;
Item.noMelee = true; Item.noMelee = true;
Item.DamageType = DamageClass.Magic;
Item.mana = 7; Item.mana = 7;
Item.width = 29; Item.width = 29;
Item.height = 21; Item.height = 21;
@@ -32,12 +32,12 @@ public class IllusoryMirror : ModItem
Item.expert = true; Item.expert = true;
Item.reuseDelay = 20; Item.reuseDelay = 20;
Item.UseSound = SoundID.Item72; Item.UseSound = SoundID.Item72;
Item.shoot = ModContent.ProjectileType<IllusoryMirrorProj>(); Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.IllusoryMirrorProj>();
} }
public override Vector2? HoldoutOffset() public override Vector2? HoldoutOffset()
{ {
return new Vector2(4f, 0f); return new Vector2(4f, 0f);
} }
public override bool AltFunctionUse(Player player) public override bool AltFunctionUse(Player player)
@@ -56,7 +56,7 @@ public class IllusoryMirror : ModItem
Item.shootSpeed = 0f; Item.shootSpeed = 0f;
Item.mana = 50; Item.mana = 50;
player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.BlossomActive>(), 1200, true); player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.BlossomActive>(), 1200, true);
Item.shoot = ModContent.ProjectileType<IllusoryMirrorRMB>(); Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.IllusoryMirrorRMB>();
Item.UseSound = SoundID.Item76; Item.UseSound = SoundID.Item76;
} }
} }
@@ -66,7 +66,7 @@ public class IllusoryMirror : ModItem
Item.useAnimation = 20; Item.useAnimation = 20;
Item.shootSpeed = 7f; Item.shootSpeed = 7f;
Item.mana = 7; Item.mana = 7;
Item.shoot = ModContent.ProjectileType<IllusoryMirrorProj>(); Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.IllusoryMirrorProj>();
Item.UseSound = SoundID.Item72; Item.UseSound = SoundID.Item72;
} }
else else
@@ -75,19 +75,19 @@ public class IllusoryMirror : ModItem
Item.useTime = 5; Item.useTime = 5;
Item.shootSpeed = 7f; Item.shootSpeed = 7f;
Item.mana = 7; Item.mana = 7;
Item.shoot = ModContent.ProjectileType<IllusoryMirrorProj>(); Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.IllusoryMirrorProj>();
Item.UseSound = SoundID.Item72; Item.UseSound = SoundID.Item72;
} }
return this.CanUseItem(player); return base.CanUseItem(player);
} }
public override void AddRecipes() public override void AddRecipes()
{ {
Recipe val = CreateRecipe(); Recipe recipe = CreateRecipe();
val.AddIngredient(ItemID.LifeFruit, 5); recipe.AddIngredient(ItemID.LifeFruit, 5);
val.AddIngredient(ItemID.LifeCrystal, 5); recipe.AddIngredient(ItemID.LifeCrystal, 5);
val.AddIngredient(ItemID.FragmentNebula, 14); recipe.AddIngredient(ItemID.FragmentNebula, 14);
val.AddTile(TileID.LunarCraftingStation); recipe.AddTile(TileID.LunarCraftingStation);
val.Register(); recipe.Register();
} }
} }
@@ -5,16 +5,14 @@ namespace FabusMod.Projectiles.IllusoryMirror;
public class IllusoryMirrorProj : ModProjectile public class IllusoryMirrorProj : ModProjectile
{ {
private const int alphaReducation = 50; public override void SetDefaults()
public override void SetDefaults()
{ {
Projectile.width = 2; Projectile.width = 2;
Projectile.height = 20; Projectile.height = 20;
Projectile.aiStyle = -1; Projectile.aiStyle = -1;
Projectile.friendly = true; Projectile.friendly = true;
Projectile.hostile = false; Projectile.hostile = false;
Projectile.penetrate = 1; Projectile.penetrate += 1;
Projectile.timeLeft = 600; Projectile.timeLeft = 600;
Projectile.alpha = 255; Projectile.alpha = 255;
Projectile.light = 0.5f; Projectile.light = 0.5f;
@@ -25,25 +23,24 @@ public class IllusoryMirrorProj : ModProjectile
public override void AI() public override void AI()
{ {
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f); int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Dust obj = Main.dust[num1]; Main.dust[dust1].velocity *= 0f;
obj.velocity *= 0f; Main.dust[dust1].noGravity = true;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f); int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Dust obj2 = Main.dust[num2]; Main.dust[dust2].velocity *= 0f;
obj2.velocity *= 0f; Main.dust[dust2].noGravity = true;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f); int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Dust obj3 = Main.dust[num3]; Main.dust[dust3].velocity *= 0f;
obj3.velocity *= 0f; Main.dust[dust3].noGravity = true;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f); int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Dust obj4 = Main.dust[num4]; Main.dust[dust4].velocity *= 0f;
obj4.velocity *= 0f; Main.dust[dust4].noGravity = true;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f); int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Dust obj5 = Main.dust[num5]; Main.dust[dust5].velocity *= 0f;
obj5.velocity *= 0f; Main.dust[dust5].noGravity = true;
Main.dust[num5].noGravity = true;
} }
} }
+11 -10
View File
@@ -31,16 +31,17 @@ public class IllusoryMirrorRMB : ModProjectile
AnimateProjectile(); AnimateProjectile();
if (Main.rand.NextBool(2)) if (Main.rand.NextBool(2))
{ {
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>(), 0f, 0f, 0, default, 1f); int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>());
Main.dust[num1].scale = 2f; Main.dust[dust1].scale = 2f;
Main.dust[num1].velocity.Y -= 0.5f; Main.dust[dust1].velocity.Y -= 0.5f;
Main.dust[num1].velocity.X = 0f; Main.dust[dust1].velocity.X = 0f;
Main.dust[num1].noGravity = true; Main.dust[dust1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num2].scale = 2f; int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>());
Main.dust[num2].velocity.Y += 0.5f; Main.dust[dust2].scale = 2f;
Main.dust[num2].velocity.X = 0f; Main.dust[dust2].velocity.Y += 0.5f;
Main.dust[num2].noGravity = true; Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
} }
for (int i = 0; i < 255; i++) for (int i = 0; i < 255; i++)
{ {