Fixed Illusory Mirror crash. Cleaned up item & projectile code.

This commit is contained in:
Big Duckie
2022-07-05 12:20:18 -06:00
parent fc4df23f8c
commit 790b2ca177
3 changed files with 45 additions and 47 deletions
+11 -10
View File
@@ -31,16 +31,17 @@ public class IllusoryMirrorRMB : ModProjectile
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 2f;
Main.dust[num1].velocity.Y -= 0.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num2].scale = 2f;
Main.dust[num2].velocity.Y += 0.5f;
Main.dust[num2].velocity.X = 0f;
Main.dust[num2].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>());
Main.dust[dust1].scale = 2f;
Main.dust[dust1].velocity.Y -= 0.5f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>());
Main.dust[dust2].scale = 2f;
Main.dust[dust2].velocity.Y += 0.5f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
}
for (int i = 0; i < 255; i++)
{