Fixed Illusory Mirror crash. Cleaned up item & projectile code.

This commit is contained in:
Big Duckie
2022-07-05 12:20:18 -06:00
parent fc4df23f8c
commit 790b2ca177
3 changed files with 45 additions and 47 deletions
@@ -5,16 +5,14 @@ namespace FabusMod.Projectiles.IllusoryMirror;
public class IllusoryMirrorProj : ModProjectile
{
private const int alphaReducation = 50;
public override void SetDefaults()
public override void SetDefaults()
{
Projectile.width = 2;
Projectile.height = 20;
Projectile.aiStyle = -1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.penetrate += 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
@@ -25,25 +23,24 @@ public class IllusoryMirrorProj : ModProjectile
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust1].velocity *= 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust2].velocity *= 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust3].velocity *= 0f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust4].velocity *= 0f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust5].velocity *= 0f;
Main.dust[dust5].noGravity = true;
}
}
+11 -10
View File
@@ -31,16 +31,17 @@ public class IllusoryMirrorRMB : ModProjectile
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 2f;
Main.dust[num1].velocity.Y -= 0.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num2].scale = 2f;
Main.dust[num2].velocity.Y += 0.5f;
Main.dust[num2].velocity.X = 0f;
Main.dust[num2].noGravity = true;
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>());
Main.dust[dust1].scale = 2f;
Main.dust[dust1].velocity.Y -= 0.5f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>());
Main.dust[dust2].scale = 2f;
Main.dust[dust2].velocity.Y += 0.5f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
}
for (int i = 0; i < 255; i++)
{