Fixed Illusory Mirror crash. Cleaned up item & projectile code.
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@@ -5,16 +5,14 @@ namespace FabusMod.Projectiles.IllusoryMirror;
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public class IllusoryMirrorProj : ModProjectile
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{
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private const int alphaReducation = 50;
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public override void SetDefaults()
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public override void SetDefaults()
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{
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Projectile.width = 2;
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Projectile.height = 20;
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Projectile.aiStyle = -1;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 1;
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Projectile.penetrate += 1;
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Projectile.timeLeft = 600;
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Projectile.alpha = 255;
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Projectile.light = 0.5f;
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@@ -25,25 +23,24 @@ public class IllusoryMirrorProj : ModProjectile
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public override void AI()
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[num1];
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obj.velocity *= 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
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Dust obj2 = Main.dust[num2];
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obj2.velocity *= 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
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Dust obj3 = Main.dust[num3];
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obj3.velocity *= 0f;
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Main.dust[num3].noGravity = true;
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int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
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Dust obj4 = Main.dust[num4];
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obj4.velocity *= 0f;
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Main.dust[num4].noGravity = true;
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int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>(), 0f, 0f, 0, default, 1f);
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Dust obj5 = Main.dust[num5];
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obj5.velocity *= 0f;
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Main.dust[num5].noGravity = true;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
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Main.dust[dust1].velocity *= 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
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Main.dust[dust2].velocity *= 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
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Main.dust[dust3].velocity *= 0f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
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Main.dust[dust4].velocity *= 0f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
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Main.dust[dust5].velocity *= 0f;
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Main.dust[dust5].noGravity = true;
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}
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}
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@@ -31,16 +31,17 @@ public class IllusoryMirrorRMB : ModProjectile
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AnimateProjectile();
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if (Main.rand.NextBool(2))
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 2f;
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Main.dust[num1].velocity.Y -= 0.5f;
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Main.dust[num1].velocity.X = 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num2].scale = 2f;
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Main.dust[num2].velocity.Y += 0.5f;
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Main.dust[num2].velocity.X = 0f;
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Main.dust[num2].noGravity = true;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.HealingDust>());
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Main.dust[dust1].scale = 2f;
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Main.dust[dust1].velocity.Y -= 0.5f;
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Main.dust[dust1].velocity.X = 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorRMBDust>());
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Main.dust[dust2].scale = 2f;
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Main.dust[dust2].velocity.Y += 0.5f;
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Main.dust[dust2].velocity.X = 0f;
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Main.dust[dust2].noGravity = true;
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}
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for (int i = 0; i < 255; i++)
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{
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