Fix damage typing for magic weapons. Renamed recipe variables for easier reading.

This commit is contained in:
Big Duckie
2022-07-05 12:36:34 -06:00
parent 65fb9177e9
commit 776678b4c3
18 changed files with 113 additions and 97 deletions
+6 -5
View File
@@ -18,6 +18,7 @@ public class Tranquility : ModItem
public override void SetDefaults()
{
Item.damage = 58;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 7;
Item.crit = 52;
@@ -50,10 +51,10 @@ public class Tranquility : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenStaff>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<GoldenStaff>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
}
}