Fix damage typing for magic weapons. Renamed recipe variables for easier reading.

This commit is contained in:
Big Duckie
2022-07-05 12:36:34 -06:00
parent 65fb9177e9
commit 776678b4c3
18 changed files with 113 additions and 97 deletions
@@ -16,6 +16,7 @@ public class SorcerousHellstaffWhite : ModItem
public override void SetDefaults()
{
Item.damage = 26;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 6;
Item.crit = 32;
@@ -37,10 +38,10 @@ public class SorcerousHellstaffWhite : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
val.AddIngredient(ItemID.PinkandSilverDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
recipe.AddIngredient(ItemID.PinkandSilverDye, 1);
recipe.AddTile(TileID.DyeVat);
recipe.Register();
}
}