Fix damage typing for magic weapons. Renamed recipe variables for easier reading.

This commit is contained in:
Big Duckie
2022-07-05 12:36:34 -06:00
parent 65fb9177e9
commit 776678b4c3
18 changed files with 113 additions and 97 deletions
+6 -5
View File
@@ -16,6 +16,7 @@ public class PiercingStaff : ModItem
public override void SetDefaults()
{
Item.damage = 16;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 3;
Item.width = 40;
@@ -35,10 +36,10 @@ public class PiercingStaff : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.WandofSparking, 1);
val.AddRecipeGroup("IronBar", 3);
val.AddTile(TileID.Anvils);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.WandofSparking, 1);
recipe.AddRecipeGroup("IronBar", 3);
recipe.AddTile(TileID.Anvils);
recipe.Register();
}
}