Fix damage typing for magic weapons. Renamed recipe variables for easier reading.
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@@ -18,6 +18,7 @@ public class NatureStaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 36;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 42;
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@@ -50,11 +51,11 @@ public class NatureStaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:SorcerousHellstaff");
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val.AddIngredient(ItemID.HallowedBar, 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddRecipeGroup("FabusMod:SorcerousHellstaff");
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recipe.AddIngredient(ItemID.HallowedBar, 6);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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}
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}
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