Fix damage typing for magic weapons. Renamed recipe variables for easier reading.

This commit is contained in:
Big Duckie
2022-07-05 12:36:34 -06:00
parent 65fb9177e9
commit 776678b4c3
18 changed files with 113 additions and 97 deletions
+1
View File
@@ -17,6 +17,7 @@ public class SpectralIllusion : ModItem
{
Item.CloneDefaults(ItemID.ShadowbeamStaff);
Item.damage = 325;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 6;
Item.width = 33;