Fix damage typing for magic weapons. Renamed recipe variables for easier reading.
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@@ -17,6 +17,7 @@ public class SpectralIllusion : ModItem
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{
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Item.CloneDefaults(ItemID.ShadowbeamStaff);
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Item.damage = 325;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.width = 33;
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