Fix damage typing for magic weapons. Renamed recipe variables for easier reading.
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@@ -17,8 +17,8 @@ public class IllusoryMirror : ModItem
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{
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Item.CloneDefaults(ItemID.ShadowbeamStaff);
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Item.damage = 175;
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Item.noMelee = true;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 7;
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Item.width = 29;
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Item.height = 21;
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