Fix damage typing for magic weapons. Renamed recipe variables for easier reading.
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@@ -15,6 +15,7 @@ public class GoldenVengeance : ModItem
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public override void SetDefaults()
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{
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Item.damage = 48;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.channel = true;
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Item.mana = 10;
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@@ -32,10 +33,10 @@ public class GoldenVengeance : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HeavensVengeance>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<HeavensVengeance>());
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12);
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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}
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}
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