Fixed Spectral Illusion. Cleaned up associated code.
This commit is contained in:
@@ -1,4 +1,3 @@
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using FabusMod.Projectiles.IllusoryMirror;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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@@ -32,7 +31,7 @@ public class SpectralIllusion : ModItem
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Item.expert = true;
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Item.reuseDelay = 20;
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Item.UseSound = SoundID.Item72;
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Item.shoot = ModContent.ProjectileType<SpectralIllusionProj>();
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Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionProj>();
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}
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public override Vector2? HoldoutOffset()
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@@ -56,7 +55,7 @@ public class SpectralIllusion : ModItem
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Item.shootSpeed = 0f;
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Item.mana = 50;
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player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomActive>(), 1200, true);
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Item.shoot = ModContent.ProjectileType<SpectralIllusionRMB>();
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Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionRMB>();
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Item.UseSound = SoundID.Item76;
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Item.reuseDelay = 20;
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}
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@@ -67,7 +66,7 @@ public class SpectralIllusion : ModItem
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Item.useAnimation = 16;
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Item.shootSpeed = 7f;
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Item.mana = 6;
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Item.shoot = ModContent.ProjectileType<SpectralIllusionProj>();
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Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionProj>();
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Item.UseSound = SoundID.Item72;
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Item.reuseDelay = 18;
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}
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@@ -77,19 +76,19 @@ public class SpectralIllusion : ModItem
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Item.useTime = 4;
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Item.shootSpeed = 7f;
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Item.mana = 6;
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Item.shoot = ModContent.ProjectileType<SpectralIllusionProj>();
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Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionProj>();
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Item.UseSound = SoundID.Item72;
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Item.reuseDelay = 20;
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}
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return this.CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<IllusoryMirror>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<IllusoryMirror>());
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recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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recipe.Register();
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}
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}
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@@ -5,9 +5,7 @@ namespace FabusMod.Projectiles.IllusoryMirror;
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public class SpectralIllusionProj : ModProjectile
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{
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private const int alphaReducation = 50;
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public override void SetDefaults()
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public override void SetDefaults()
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{
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Projectile.width = 2;
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Projectile.height = 20;
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@@ -25,25 +23,24 @@ public class SpectralIllusionProj : ModProjectile
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public override void AI()
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[num1];
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obj.velocity *= 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust2>(), 0f, 0f, 0, default, 1f);
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Dust obj2 = Main.dust[num2];
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obj2.velocity *= 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj3 = Main.dust[num3];
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obj3.velocity *= 0f;
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Main.dust[num3].noGravity = true;
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int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust4>(), 0f, 0f, 0, default, 1f);
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Dust obj4 = Main.dust[num4];
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obj4.velocity *= 0f;
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Main.dust[num4].noGravity = true;
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int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust4>(), 0f, 0f, 0, default, 1f);
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Dust obj5 = Main.dust[num5];
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obj5.velocity *= 0f;
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Main.dust[num5].noGravity = true;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust>());
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Main.dust[dust1].velocity *= 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust2>());
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Main.dust[dust2].velocity *= 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust3>());
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Main.dust[dust3].velocity *= 0f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust4>());
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Main.dust[dust4].velocity *= 0f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust4>());
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Main.dust[dust5].velocity *= 0f;
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Main.dust[dust5].noGravity = true;
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}
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}
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@@ -31,26 +31,29 @@ public class SpectralIllusionRMB : ModProjectile
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AnimateProjectile();
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if (Main.rand.NextBool(2))
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowHealingDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 2f;
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Main.dust[num1].velocity.Y -= 0.5f;
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Main.dust[num1].velocity.X = 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[num2].scale = 2f;
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Main.dust[num2].velocity.Y += 0.5f;
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Main.dust[num2].velocity.X = 0f;
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Main.dust[num2].noGravity = true;
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Main.dust[num3].scale = 2f;
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Main.dust[num3].velocity.Y += 0.5f;
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Main.dust[num3].velocity.X = 0f;
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Main.dust[num3].noGravity = true;
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Main.dust[num4].scale = 2f;
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Main.dust[num4].velocity.Y += 0.5f;
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Main.dust[num4].velocity.X = 0f;
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Main.dust[num4].noGravity = true;
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowHealingDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 2f;
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Main.dust[dust1].velocity.Y -= 0.5f;
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Main.dust[dust1].velocity.X = 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust2].scale = 2f;
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Main.dust[dust2].velocity.Y += 0.5f;
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Main.dust[dust2].velocity.X = 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust3].scale = 2f;
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Main.dust[dust3].velocity.Y += 0.5f;
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Main.dust[dust3].velocity.X = 0f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust4].scale = 2f;
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Main.dust[dust4].velocity.Y += 0.5f;
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Main.dust[dust4].velocity.X = 0f;
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Main.dust[dust4].noGravity = true;
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}
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for (int i = 0; i < 255; i++)
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{
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