Clean up accessory code.

This commit is contained in:
Big Duckie
2022-07-05 16:17:11 -06:00
parent eb2cb27e79
commit 3cb03f994a
11 changed files with 111 additions and 118 deletions
+8 -9
View File
@@ -9,7 +9,6 @@ public class VortexBand : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Vortex Band");
Tooltip.SetDefault("12% increased ranged damage \nGrants immunity to the [c/FF4E00:On Fire!], [c/A84DFD:Distorted], and [c/9362B3:Obstructed] debuffs");
}
@@ -26,17 +25,17 @@ public class VortexBand : ModItem
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.GetDamage(DamageClass.Ranged) += 0.12f;
player.buffImmune[24] = true;
player.buffImmune[164] = true;
player.buffImmune[163] = true;
player.buffImmune[BuffID.OnFire] = true;
player.buffImmune[BuffID.Obstructed] = true;
player.buffImmune[BuffID.VortexDebuff] = true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HallowedBand>());
val.AddIngredient(ItemID.FragmentVortex, 6);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HallowedBand>())
.AddIngredient(ItemID.FragmentVortex, 6)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}