Clean up accessory code.
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@@ -9,7 +9,6 @@ public class HellfireBand : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Hellfire Band");
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Tooltip.SetDefault("4% increased all damage \nGrants immunity to the [c/FF4E00:On Fire!] debuff");
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}
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@@ -26,15 +25,15 @@ public class HellfireBand : ModItem
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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player.GetDamage(DamageClass.Generic) += 0.04f;
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player.buffImmune[24] = true;
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player.buffImmune[BuffID.OnFire] = true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<IronBand>());
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val.AddIngredient(ItemID.HellstoneBar, 3);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<IronBand>())
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.AddIngredient(ItemID.HellstoneBar, 3)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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