Fixed damage typing for Rainbow Demon.
Cleaned up code.
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@@ -10,13 +10,13 @@ public class TheRainbowDemon : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("The Rainbow Demon");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow waves \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
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}
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public override void SetDefaults()
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{
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Item.damage = 82;
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Item.DamageType = DamageClass.Melee;
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Item.width = 82;
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Item.height = 39;
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Item.useTime = 4;
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@@ -43,23 +43,23 @@ public class TheRainbowDemon : ModItem
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int numberProjectiles = 10;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(30f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowHandle> ());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowMuzzle>());
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowHandle>())
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowMuzzle>())
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
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val2.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val2.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:TheRainbowDemon")
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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