Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.Staffs;
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public class SorcerersStaff : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Sorcerer's Staff");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a high critical hit chance");
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Item.staff[Item.type] = true;
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}
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public override void SetDefaults()
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{
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Item.damage = 13;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 26;
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Item.width = 54;
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Item.height = 54;
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Item.useTime = 13;
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Item.useAnimation = 26;
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Item.reuseDelay = 12;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 5f;
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Item.value = Item.sellPrice(0, 3, 0, 0);
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Item.rare = ItemRarityID.Green;
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Item.UseSound = SoundID.Item20;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousStaffProj>();
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Item.shootSpeed = 26f;
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddRecipeGroup("FabusMod:GoldBar", 8)
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.AddIngredient(ItemID.Sapphire, 6)
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.AddIngredient(ItemID.Emerald, 4)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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