Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class SorcerersHellstaffWhite : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Sorcerer's Hellstaff - White");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a 16% chance of inflicting the [c/DA0205:On Fire!] debuff for 3 seconds \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 26;
|
||||
Item.DamageType = DamageClass.Magic;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.crit = 32;
|
||||
Item.width = 54;
|
||||
Item.height = 54;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 24;
|
||||
Item.reuseDelay = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 4, 40, 0);
|
||||
Item.rare = ItemRarityID.Orange;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousHellstaffProjWhite>();
|
||||
Item.shootSpeed = 26f;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
CreateRecipe()
|
||||
.AddIngredient(ModContent.ItemType<SorcerersHellstaff>())
|
||||
.AddIngredient(ItemID.PinkandSilverDye, 1)
|
||||
.AddTile(TileID.DyeVat)
|
||||
.Register();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user