Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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@@ -36,10 +36,10 @@ public class PiercingStaff : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ItemID.WandofSparking, 1);
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recipe.AddRecipeGroup("IronBar", 3);
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recipe.AddTile(TileID.Anvils);
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ItemID.WandofSparking)
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.AddRecipeGroup("IronBar", 3)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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