Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
+10 -11
View File
@@ -10,7 +10,6 @@ public class NatureStaff : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Nature Staff");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots three oval-shaped magic projectiles twice in quick succession \nHas a 25% chance of inflicting the [c/0E3517:Poisoned] debuff for 3 seconds \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
@@ -38,24 +37,24 @@ public class NatureStaff : ModItem
Item.shootSpeed = 40f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 3;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("FabusMod:SorcerousHellstaff");
recipe.AddIngredient(ItemID.HallowedBar, 6);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
recipe.AddTile(TileID.MythrilAnvil);
recipe.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:SorcerousHellstaff")
.AddIngredient(ItemID.HallowedBar, 6)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>())
.AddTile(TileID.MythrilAnvil)
.Register();
}
}