Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
+11 -12
View File
@@ -10,9 +10,8 @@ public class GoldenStaff : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Staff");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots four oval-shaped magic projectiles twice in quick succession \nHas a high critical hit chance");
Item.staff[Item.type] = true;
Item.staff[Type] = true;
}
public override void SetDefaults()
@@ -38,23 +37,23 @@ public class GoldenStaff : ModItem
Item.shootSpeed = 40f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 4;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<NatureStaff>());
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
recipe.AddTile(TileID.MythrilAnvil);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<NatureStaff>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
+10 -11
View File
@@ -10,7 +10,6 @@ public class NatureStaff : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Nature Staff");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots three oval-shaped magic projectiles twice in quick succession \nHas a 25% chance of inflicting the [c/0E3517:Poisoned] debuff for 3 seconds \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
@@ -38,24 +37,24 @@ public class NatureStaff : ModItem
Item.shootSpeed = 40f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 3;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("FabusMod:SorcerousHellstaff");
recipe.AddIngredient(ItemID.HallowedBar, 6);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
recipe.AddTile(TileID.MythrilAnvil);
recipe.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:SorcerousHellstaff")
.AddIngredient(ItemID.HallowedBar, 6)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>())
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
+5 -5
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@@ -36,10 +36,10 @@ public class PiercingStaff : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.WandofSparking, 1);
recipe.AddRecipeGroup("IronBar", 3);
recipe.AddTile(TileID.Anvils);
recipe.Register();
CreateRecipe()
.AddIngredient(ItemID.WandofSparking)
.AddRecipeGroup("IronBar", 3)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -4,7 +4,7 @@ using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerousHellstaff : ModItem
public class SorcerersHellstaff : ModItem
{
public override void SetStaticDefaults()
{
@@ -38,18 +38,18 @@ public class SorcerousHellstaff : ModItem
public override void AddRecipes()
{
Recipe recipe1 = CreateRecipe();
recipe1.AddIngredient(ModContent.ItemType<SorcerousStaff>());
recipe1.AddIngredient(ItemID.HellstoneBar, 6);
recipe1.AddIngredient(ItemID.Obsidian, 4);
recipe1.AddTile(TileID.Anvils);
recipe1.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<SorcerersStaff>())
.AddIngredient(ItemID.HellstoneBar, 6)
.AddIngredient(ItemID.Obsidian, 4)
.AddTile(TileID.Anvils)
.Register();
Recipe recipe2 = CreateRecipe();
recipe2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
recipe2.AddIngredient(ItemID.BlueDye);
recipe2.AddIngredient(ItemID.RedDye);
recipe2.AddTile(TileID.DyeVat);
recipe2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<SorcerersHellstaffWhite>())
.AddIngredient(ItemID.BlueDye)
.AddIngredient(ItemID.RedDye)
.AddTile(TileID.DyeVat)
.Register();
}
}

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@@ -4,7 +4,7 @@ using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerousHellstaffWhite : ModItem
public class SorcerersHellstaffWhite : ModItem
{
public override void SetStaticDefaults()
{
@@ -38,10 +38,10 @@ public class SorcerousHellstaffWhite : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
recipe.AddIngredient(ItemID.PinkandSilverDye, 1);
recipe.AddTile(TileID.DyeVat);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<SorcerersHellstaff>())
.AddIngredient(ItemID.PinkandSilverDye, 1)
.AddTile(TileID.DyeVat)
.Register();
}
}

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@@ -4,7 +4,7 @@ using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerousStaff : ModItem
public class SorcerersStaff : ModItem
{
public override void SetStaticDefaults()
{
@@ -38,11 +38,11 @@ public class SorcerousStaff : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("FabusMod:GoldBar", 8);
recipe.AddIngredient(ItemID.Sapphire, 6);
recipe.AddIngredient(ItemID.Emerald, 4);
recipe.AddTile(TileID.Anvils);
recipe.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:GoldBar", 8)
.AddIngredient(ItemID.Sapphire, 6)
.AddIngredient(ItemID.Emerald, 4)
.AddTile(TileID.Anvils)
.Register();
}
}

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@@ -41,18 +41,18 @@ public class TheWhisperingIceDonator : ModItem
int numberProjectiles = 3;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.FrostCore, 2);
recipe.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
recipe.AddTile(TileID.MythrilAnvil);
recipe.Register();
CreateRecipe()
.AddIngredient(ItemID.FrostCore, 2)
.AddRecipeGroup("FabusMod:AdamantiteBar", 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
+7 -8
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@@ -10,7 +10,6 @@ public class Tranquility : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Tranquility");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots six oval-shaped rainbow projectiles three times in quick succession \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
@@ -43,18 +42,18 @@ public class Tranquility : ModItem
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<GoldenStaff>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenStaff>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}