Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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@@ -9,7 +9,6 @@ public class SpectralIllusion : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Spectral Illusion");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nShoots 6 instant beams in quick succession\nUsing <right> uses 50 Mana to summon a [c/82E8E8:Spectral Blossom] at the player's position for 20 seconds:\n - Being around the [c/82E8E8:Spectral Blossom] buffs HP regeneration, increases attack speed, and increases magic damage by 18%\n - Being around the [c/82E8E8:Spectral Blossom] also increases invincibility time after being hit, and has a cooldown of [c/BF5E3B:50 seconds] once it disappears\nBest used on 'High' video quality!");
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}
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@@ -86,10 +85,10 @@ public class SpectralIllusion : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<IllusoryMirror>());
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recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<IllusoryMirror>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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