Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
+6 -7
View File
@@ -9,7 +9,6 @@ public class IllusoryMirror : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Illusory Mirror");
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nShoots 5 instant beams in quick succession\nUsing <right> uses 50 Mana to summon a [c/E6A6CF:Blossom] at the player's position for 20 seconds:\n - Being around the [c/E6A6CF:Blossom] buffs HP regeneration, increases attack speed, and increases magic damage by 15%\n - [c/E6A6CF:Blossom] has a cooldown of [c/CA4646:50 seconds] once it disappears\nBest used on 'High' video quality!");
}
@@ -83,11 +82,11 @@ public class IllusoryMirror : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.LifeFruit, 5);
recipe.AddIngredient(ItemID.LifeCrystal, 5);
recipe.AddIngredient(ItemID.FragmentNebula, 14);
recipe.AddTile(TileID.LunarCraftingStation);
recipe.Register();
CreateRecipe()
.AddIngredient(ItemID.LifeFruit, 5)
.AddIngredient(ItemID.LifeCrystal, 5)
.AddIngredient(ItemID.FragmentNebula, 14)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}