Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
@@ -9,7 +9,6 @@ public class FusionNeedler : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Fusion Needler");
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\n[c/FF0000:Watch your mana!]");
}
@@ -40,10 +39,10 @@ public class FusionNeedler : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Ranged.FusionDrivers.FusionDriver>());
recipe.AddIngredient(ItemID.Razorpine);
recipe.AddTile(TileID.AdamantiteForge);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Ranged.FusionDrivers.FusionDriver>())
.AddIngredient(ItemID.Razorpine)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}