Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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@@ -9,7 +9,6 @@ public class FusedXmas : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Fused Xmas");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots]\n[c/FF0000:Watch your mana!]");
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}
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@@ -40,10 +39,10 @@ public class FusedXmas : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<FusionNeedler>());
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recipe.AddIngredient(ItemID.FragmentVortex, 12);
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recipe.AddTile(TileID.LunarCraftingStation);
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<FusionNeedler>())
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.AddIngredient(ItemID.FragmentVortex, 12)
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.AddTile(TileID.LunarCraftingStation)
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.Register();
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}
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}
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