Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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@@ -8,7 +8,6 @@ public class HellfireBeam : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Hellfire Beam");
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Tooltip.SetDefault("Enemies are invulnerable for 5 frames after getting hit \nBurn your foes out of existence with a powerful laser beam! \nInflicts the [c/DA0205:On Fire!] debuff for 2 seconds on hit");
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}
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@@ -33,10 +32,10 @@ public class HellfireBeam : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<Coalescence>());
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recipe.AddIngredient(ItemID.HellstoneBar, 16);
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recipe.AddTile(TileID.Hellforge);
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Coalescence>())
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.AddIngredient(ItemID.HellstoneBar, 16)
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.AddTile(TileID.Hellforge)
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.Register();
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}
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}
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