Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
@@ -8,7 +8,6 @@ public class HellfireBeam : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hellfire Beam");
Tooltip.SetDefault("Enemies are invulnerable for 5 frames after getting hit \nBurn your foes out of existence with a powerful laser beam! \nInflicts the [c/DA0205:On Fire!] debuff for 2 seconds on hit");
}
@@ -33,10 +32,10 @@ public class HellfireBeam : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Coalescence>());
recipe.AddIngredient(ItemID.HellstoneBar, 16);
recipe.AddTile(TileID.Hellforge);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Coalescence>())
.AddIngredient(ItemID.HellstoneBar, 16)
.AddTile(TileID.Hellforge)
.Register();
}
}