Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
This commit is contained in:
@@ -33,10 +33,10 @@ public class HeavensVengeance : ModItem
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe recipe = CreateRecipe();
|
||||
recipe.AddIngredient(ModContent.ItemType<HellfireBeam>(), 1);
|
||||
recipe.AddIngredient(ItemID.HallowedBar, 14);
|
||||
recipe.AddTile(TileID.MythrilAnvil);
|
||||
recipe.Register();
|
||||
CreateRecipe()
|
||||
.AddIngredient(ModContent.ItemType<HellfireBeam>(), 1)
|
||||
.AddIngredient(ItemID.HallowedBar, 14)
|
||||
.AddTile(TileID.MythrilAnvil)
|
||||
.Register();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user