Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
@@ -8,7 +8,6 @@ public class GoldenVengeance : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Vengeance");
Tooltip.SetDefault("Enemies are invulnerable for 4 frames after getting hit \nPurify your foes out of existence with a powerful laser beam! \nInflicts the [c/FFFB62:Holy Smite] debuff for 4 seconds, and the [c/DAD45E:Midas] debuff for 3 seconds on hit\n[c/FFFB62:Holy Smite] causes enemies to lose life quickly \n[c/DAD45E:Midas] causes enemies to drop more money on death");
}
@@ -33,10 +32,10 @@ public class GoldenVengeance : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<HeavensVengeance>());
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12);
recipe.AddTile(TileID.MythrilAnvil);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HeavensVengeance>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}