Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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@@ -8,7 +8,6 @@ public class GoldenVengeance : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Vengeance");
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Tooltip.SetDefault("Enemies are invulnerable for 4 frames after getting hit \nPurify your foes out of existence with a powerful laser beam! \nInflicts the [c/FFFB62:Holy Smite] debuff for 4 seconds, and the [c/DAD45E:Midas] debuff for 3 seconds on hit\n[c/FFFB62:Holy Smite] causes enemies to lose life quickly \n[c/DAD45E:Midas] causes enemies to drop more money on death");
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}
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@@ -33,10 +32,10 @@ public class GoldenVengeance : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<HeavensVengeance>());
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12);
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HeavensVengeance>())
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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