Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
@@ -8,7 +8,6 @@ public class DelightfulDevastation : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Delightful Devastation");
Tooltip.SetDefault("Enemies are invulnerable for 3 frames after getting hit \nVaporize your foes out of existence with the power of rainbows! \nInflicts the [c/AB2C2C:R][c/F3821B:a][c/E6AF31:i][c/63B465:n][c/82E8E8:b][c/9EF3EF:o][c/2BA0B5:w][c/734679:'s ][c/AB2C2C:W][c/F3821B:r][c/E6AF31:a][c/63B465:t][c/82E8E8:h] debuff for 2 seconds, and the [c/DAD45E:Midas] debuff for 3 seconds on hit\n[c/AB2C2C:R][c/F3821B:a][c/E6AF31:i][c/63B465:n][c/82E8E8:b][c/9EF3EF:o][c/2BA0B5:w][c/734679:'s ][c/AB2C2C:W][c/F3821B:r][c/E6AF31:a][c/63B465:t][c/82E8E8:h] causes enemies to lose life rapidly \n[c/DAD45E:Midas] causes enemies to drop more money on death ");
}
@@ -33,10 +32,10 @@ public class DelightfulDevastation : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<GoldenVengeance>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenVengeance>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}