Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.

This commit is contained in:
Big Duckie
2022-07-05 17:38:14 -06:00
parent 871c563c42
commit 1871f6cfe8
21 changed files with 123 additions and 135 deletions
+11 -12
View File
@@ -8,7 +8,6 @@ public class Coalescence : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Coalescence");
Tooltip.SetDefault("Enemies are invulnerable for 8 frames after getting hit \nBeam your foes out of existence with a powerful laser beam!");
}
@@ -33,16 +32,16 @@ public class Coalescence : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.OminousBook>());
recipe.AddIngredient(ItemID.Diamond, 5);
recipe.AddIngredient(ItemID.Emerald, 5);
recipe.AddIngredient(ItemID.Sapphire, 5);
recipe.AddIngredient(ItemID.Ruby, 5);
recipe.AddIngredient(ItemID.Topaz, 5);
recipe.AddIngredient(ItemID.Amethyst, 5);
recipe.AddRecipeGroup("FabusMod:DemoniteBar", 10);
recipe.AddTile(TileID.Books);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.OminousBook>())
.AddIngredient(ItemID.Diamond, 5)
.AddIngredient(ItemID.Emerald, 5)
.AddIngredient(ItemID.Sapphire, 5)
.AddIngredient(ItemID.Ruby, 5)
.AddIngredient(ItemID.Topaz, 5)
.AddIngredient(ItemID.Amethyst, 5)
.AddRecipeGroup("FabusMod:DemoniteBar", 10)
.AddTile(TileID.Books)
.Register();
}
}