Cleaned up recipe code for all magic weapons. Renamed certain staffs to match in-game name.
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@@ -8,7 +8,6 @@ public class Coalescence : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Coalescence");
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Tooltip.SetDefault("Enemies are invulnerable for 8 frames after getting hit \nBeam your foes out of existence with a powerful laser beam!");
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}
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@@ -33,16 +32,16 @@ public class Coalescence : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.OminousBook>());
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recipe.AddIngredient(ItemID.Diamond, 5);
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recipe.AddIngredient(ItemID.Emerald, 5);
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recipe.AddIngredient(ItemID.Sapphire, 5);
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recipe.AddIngredient(ItemID.Ruby, 5);
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recipe.AddIngredient(ItemID.Topaz, 5);
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recipe.AddIngredient(ItemID.Amethyst, 5);
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recipe.AddRecipeGroup("FabusMod:DemoniteBar", 10);
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recipe.AddTile(TileID.Books);
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.OminousBook>())
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.AddIngredient(ItemID.Diamond, 5)
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.AddIngredient(ItemID.Emerald, 5)
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.AddIngredient(ItemID.Sapphire, 5)
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.AddIngredient(ItemID.Ruby, 5)
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.AddIngredient(ItemID.Topaz, 5)
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.AddIngredient(ItemID.Amethyst, 5)
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.AddRecipeGroup("FabusMod:DemoniteBar", 10)
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.AddTile(TileID.Books)
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.Register();
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}
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}
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