Cleaned up code for melee weapons.

This commit is contained in:
Big Duckie
2022-07-05 19:43:21 -06:00
parent 1871f6cfe8
commit 148d1fc728
19 changed files with 168 additions and 182 deletions
@@ -0,0 +1,99 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Melee.Waraxes;
public class SpectralShredder : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("[c/B6FF00:Autoswings] \nPressing <right> fires a long-ranged Rainbow-Axe wall");
}
public override void SetDefaults()
{
Item.damage = 280;
Item.DamageType = DamageClass.Melee;
Item.width = 54;
Item.height = 58;
Item.useTime = 20;
Item.useAnimation = 20;
Item.useStyle = ItemUseStyleID.Swing;
Item.axe = 40;
Item.tileBoost = 6;
Item.knockBack = 8f;
Item.value = Item.sellPrice(3, 20, 0, 0);
Item.expert = true;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.shootSpeed = 80f;
}
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.NextBool(3))
{
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
}
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
Item.useStyle = ItemUseStyleID.Swing;
Item.useTime = 20;
Item.useAnimation = 20;
Item.damage = 280;
Item.axe = 38;
Item.tileBoost = 6;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowAxeBeam>();
}
else
{
Item.useStyle = ItemUseStyleID.Swing;
Item.useTime = 20;
Item.useAnimation = 20;
Item.damage = 280;
Item.axe = 38;
Item.tileBoost = 6;
Item.shoot = ProjectileID.None;
}
return base.CanUseItem(player);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
float numberProjectiles = 16f;
float rotation = MathHelper.ToRadians(35f);
position += Vector2.Normalize(velocity) * 80f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ItemID.LunarHamaxeSolar)
.AddIngredient(ItemID.LunarHamaxeVortex)
.AddIngredient(ItemID.LunarHamaxeNebula)
.AddIngredient(ItemID.LunarHamaxeStardust)
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}