Cleaned up code for melee weapons.
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@@ -1,4 +1,3 @@
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using FabusMod.Projectiles.Shimada;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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@@ -64,7 +63,7 @@ public class DemonsFury : ModItem
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Item.useAnimation = 60;
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Item.shootSpeed = 0f;
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Item.mana = 40;
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Item.shoot = ModContent.ProjectileType<DemonProjRMB>();
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Item.shoot = ModContent.ProjectileType<Projectiles.Shimada.DemonProjRMB>();
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Item.UseSound = SoundID.Item88;
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}
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else
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@@ -76,11 +75,11 @@ public class DemonsFury : ModItem
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Item.mana = 0;
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if (Utils.NextFloat(Main.rand) < 0.08f)
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{
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Item.shoot = ModContent.ProjectileType<DemonProjTwo>();
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Item.shoot = ModContent.ProjectileType<Projectiles.Shimada.DemonProjTwo>();
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}
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else
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{
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Item.shoot = ModContent.ProjectileType<DemonWave>();
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Item.shoot = ModContent.ProjectileType<Projectiles.Shimada.DemonWave>();
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}
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Item.UseSound = SoundID.Item1;
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}
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@@ -89,12 +88,12 @@ public class DemonsFury : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddRecipeGroup("FabusMod:CarbonSword", 1);
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recipe.AddRecipeGroup("FabusMod:AdamantiteBar", 10);
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recipe.AddIngredient(ItemID.SoulofNight, 8);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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recipe.AddTile(TileID.DemonAltar);
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recipe.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:CarbonSword")
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.AddRecipeGroup("FabusMod:AdamantiteBar", 10)
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.AddIngredient(ItemID.SoulofNight, 8)
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
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.AddTile(TileID.DemonAltar)
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.Register();
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}
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}
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