Cleaned up code for melee weapons.
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@@ -1,4 +1,3 @@
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using FabusMod.Projectiles.Shimada;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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@@ -28,19 +27,19 @@ public class CarbonSwordNihon : ModItem
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Item.knockBack = 2f;
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Item.value = Item.sellPrice(0, 6, 0, 0);
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Item.rare = ItemRarityID.LightRed;
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Item.shoot = ModContent.ProjectileType<ShimadaWaveNihon>();
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Item.shoot = ModContent.ProjectileType<Projectiles.Shimada.ShimadaWaveNihon>();
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Item.shootSpeed = 10f;
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Item.UseSound = SoundID.Item1;
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Item.autoReuse = true;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 3;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(0f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(0f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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@@ -64,10 +63,10 @@ public class CarbonSwordNihon : ModItem
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<CarbonSword>());
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recipe.AddIngredient(ItemID.SilverDye, 1);
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recipe.AddTile(TileID.DyeVat);
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recipe.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<CarbonSword>())
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.AddIngredient(ItemID.SilverDye, 1)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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