Cleaned up code for melee weapons.

This commit is contained in:
Big Duckie
2022-07-05 19:43:21 -06:00
parent 1871f6cfe8
commit 148d1fc728
19 changed files with 168 additions and 182 deletions
+12 -13
View File
@@ -11,7 +11,6 @@ public class GoldenSlasher : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Slasher");
Tooltip.SetDefault("[c/B6FF00:Autoswings] \nShoots two homing golden orbs in a medium-sized spread on swing");
}
@@ -40,24 +39,24 @@ public class GoldenSlasher : ModItem
}
}
public override void AddRecipes()
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14);
val.AddTile(TileID.AdamantiteForge);
val.Register();
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
float numberProjectiles = 2f;
float rotation = MathHelper.ToRadians(25f);
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
position += Vector2.Normalize(velocity) * 45f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}