Cleaned up code for melee weapons.
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@@ -11,7 +11,6 @@ public class GoldenSlasher : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Slasher");
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Tooltip.SetDefault("[c/B6FF00:Autoswings] \nShoots two homing golden orbs in a medium-sized spread on swing");
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}
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@@ -40,24 +39,24 @@ public class GoldenSlasher : ModItem
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}
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}
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public override void AddRecipes()
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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float numberProjectiles = 2f;
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float rotation = MathHelper.ToRadians(25f);
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position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
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position += Vector2.Normalize(velocity) * 45f;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14)
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.AddTile(TileID.AdamantiteForge)
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.Register();
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}
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}
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