Cleaned up code for melee weapons.

This commit is contained in:
Big Duckie
2022-07-05 19:43:21 -06:00
parent 1871f6cfe8
commit 148d1fc728
19 changed files with 168 additions and 182 deletions
+11 -12
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.Shortsword;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -27,7 +26,7 @@ public class GoldenDagger : ModItem
Item.knockBack = 6f;
Item.value = Item.sellPrice(0, 54, 96, 0);
Item.rare = ItemRarityID.Yellow;
Item.shoot = ModContent.ProjectileType<GoldenKnife>();
Item.shoot = ModContent.ProjectileType<Projectiles.Shortsword.GoldenKnife>();
Item.shootSpeed = 50f;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
@@ -49,12 +48,12 @@ public class GoldenDagger : ModItem
{
float numberProjectiles = 2f;
float rotation = MathHelper.ToRadians(4f);
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 6f;
position += Vector2.Normalize(velocity) * 6f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 55f;
Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 55f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -75,11 +74,11 @@ public class GoldenDagger : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<OniDagger>());
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
recipe.AddTile(TileID.AdamantiteForge);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<OniDagger>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}