Cleaned up code for melee weapons.

This commit is contained in:
Big Duckie
2022-07-05 19:43:21 -06:00
parent 1871f6cfe8
commit 148d1fc728
19 changed files with 168 additions and 182 deletions
+14 -15
View File
@@ -11,7 +11,6 @@ public class CarbonDagger : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Carbon Dagger");
Tooltip.SetDefault("[c/B6FF00:Autoswings, dyeable]\nThrows a medium-ranged Carbon Knife that deals more damage the closer you are to the target \nShortsword hits inflict [c/007700:Poison] debuff for 8 seconds\n[c/FF0000:Shortsword hits steal a small amount of life] \nShortsword hits grant the [c/FC3A3A:Rage] buff for 8 seconds");
}
@@ -50,13 +49,13 @@ public class CarbonDagger : ModItem
int healingAmount = damage / 18;
player.statLife += healingAmount;
player.HealEffect(healingAmount, true);
target.AddBuff(20, 480, false);
player.AddBuff(115, 480, true);
target.AddBuff(BuffID.Poisoned, 480, false);
player.AddBuff(BuffID.Rage, 480, true);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 45f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -66,17 +65,17 @@ public class CarbonDagger : ModItem
public override void AddRecipes()
{
Recipe recipe1 = CreateRecipe();
recipe1.AddIngredient(ModContent.ItemType<Wakizashi>());
recipe1.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
recipe1.AddIngredient(ItemID.Sapphire, 2);
recipe1.AddTile(TileID.MythrilAnvil);
recipe1.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Wakizashi>())
.AddRecipeGroup("FabusMod:OrichalcumBar", 6)
.AddIngredient(ItemID.Sapphire, 2)
.AddTile(TileID.MythrilAnvil)
.Register();
Recipe recipe2 = CreateRecipe();
recipe2.AddIngredient(ModContent.ItemType<CarbonDaggerNihon>());
recipe2.AddIngredient(ItemID.BlueDye, 1);
recipe2.AddTile(TileID.DyeVat);
recipe2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<CarbonDaggerNihon>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -49,13 +49,13 @@ public class CarbonDaggerNihon : ModItem
int healingAmount = damage / 16;
player.statLife += healingAmount;
player.HealEffect(healingAmount, true);
target.AddBuff(20, 480, false);
player.AddBuff(115, 480, true);
target.AddBuff(BuffID.Poisoned, 480, false);
player.AddBuff(BuffID.Rage, 480, true);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 45f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) {
position += muzzleOffset;
}
@@ -64,10 +64,10 @@ public class CarbonDaggerNihon : ModItem
public override void AddRecipes()
{
Recipe recipe = Recipe.Create(Type);
recipe.AddIngredient(ModContent.ItemType<CarbonDagger>());
recipe.AddIngredient(ItemID.BlueDye, 1);
recipe.AddTile(TileID.DyeVat);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<CarbonDagger>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
+11 -12
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.Shortsword;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -27,7 +26,7 @@ public class GoldenDagger : ModItem
Item.knockBack = 6f;
Item.value = Item.sellPrice(0, 54, 96, 0);
Item.rare = ItemRarityID.Yellow;
Item.shoot = ModContent.ProjectileType<GoldenKnife>();
Item.shoot = ModContent.ProjectileType<Projectiles.Shortsword.GoldenKnife>();
Item.shootSpeed = 50f;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
@@ -49,12 +48,12 @@ public class GoldenDagger : ModItem
{
float numberProjectiles = 2f;
float rotation = MathHelper.ToRadians(4f);
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 6f;
position += Vector2.Normalize(velocity) * 6f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 55f;
Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 55f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -75,11 +74,11 @@ public class GoldenDagger : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<OniDagger>());
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
recipe.AddTile(TileID.AdamantiteForge);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<OniDagger>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}
+8 -8
View File
@@ -56,7 +56,7 @@ public class OniDagger : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 55f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 55f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -66,12 +66,12 @@ public class OniDagger : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("FabusMod:CarbonDagger", 1);
recipe.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
recipe.AddIngredient(ItemID.SoulofNight, 4);
recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 2);
recipe.AddTile(TileID.MythrilAnvil);
recipe.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:CarbonDagger")
.AddRecipeGroup("FabusMod:AdamantiteBar", 6)
.AddIngredient(ItemID.SoulofNight, 4)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 2)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -29,10 +29,10 @@ public class StonePlatedShortsword : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShortswordPart>());
recipe.AddIngredient(ItemID.StoneBlock, 6);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShortswordPart>())
.AddIngredient(ItemID.StoneBlock, 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
.Register();
}
}
@@ -60,12 +60,12 @@ public class TheRainbowsCurse : ModItem
{
float numberProjectiles = 3f;
float rotation = MathHelper.ToRadians(6f);
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 6f;
position += Vector2.Normalize(velocity) * 6f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 60f;
Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 60f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -86,10 +86,10 @@ public class TheRainbowsCurse : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<GoldenDagger>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenDagger>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
+6 -7
View File
@@ -9,7 +9,6 @@ public class Wakizashi : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Wakizashi");
Tooltip.SetDefault("Inflicts [c/007700:Poison] debuff for 5 seconds on hit");
}
@@ -48,11 +47,11 @@ public class Wakizashi : ModItem
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<StonePlatedShortsword>());
recipe.AddRecipeGroup("IronBar", 6);
recipe.AddIngredient(ItemID.Emerald, 2);
recipe.AddTile(TileID.Anvils);
recipe.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<StonePlatedShortsword>())
.AddRecipeGroup("IronBar", 6)
.AddIngredient(ItemID.Emerald, 2)
.AddTile(TileID.Anvils)
.Register();
}
}