Fixed typing for thrown weapons.
Cleaned up code.
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@@ -15,8 +15,9 @@ public class StonePlatedShuriken : ModItem
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public override void SetDefaults()
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{
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Item.maxStack = 1;
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Item.damage = 9;
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Item.DamageType = DamageClass.Throwing;
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Item.maxStack = 1;
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Item.knockBack = 0f;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.UseSound = SoundID.Item1;
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@@ -36,11 +37,11 @@ public class StonePlatedShuriken : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShurikenPart>());
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val.AddIngredient(ItemID.StoneBlock, 3);
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val.AddIngredient(ItemID.FallenStar, 1);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShurikenPart>())
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.AddIngredient(ItemID.StoneBlock, 3)
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.AddIngredient(ItemID.FallenStar)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
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.Register();
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}
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}
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