Fixed typing for thrown weapons.

Cleaned up code.
This commit is contained in:
Big Duckie
2022-07-05 20:08:41 -06:00
parent 387174adf0
commit 0ea22f005c
9 changed files with 59 additions and 56 deletions
@@ -15,8 +15,9 @@ public class StonePlatedShuriken : ModItem
public override void SetDefaults()
{
Item.maxStack = 1;
Item.damage = 9;
Item.DamageType = DamageClass.Throwing;
Item.maxStack = 1;
Item.knockBack = 0f;
Item.useStyle = ItemUseStyleID.Swing;
Item.UseSound = SoundID.Item1;
@@ -36,11 +37,11 @@ public class StonePlatedShuriken : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShurikenPart>());
val.AddIngredient(ItemID.StoneBlock, 3);
val.AddIngredient(ItemID.FallenStar, 1);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShurikenPart>())
.AddIngredient(ItemID.StoneBlock, 3)
.AddIngredient(ItemID.FallenStar)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
.Register();
}
}